Travis Repetto - UX (User Experience) Developer in Orlando, Florida

Slicing oranges and design, since '99!

Expert User Experience Designer skilled with XHTML / CSS coding, jQuery, and Photoshop.

  • Produced at McMurry

    Featuring a custom Google map built around a zipcode proximity search.

    • Photoshop Design Mockup
    • XHTML / CSS Layout
    • Google Maps API / jQuery / Javascript
    Check out the site
  • Produced at McMurry

    One of several microsites for Northside Hospital using nested master pages and shared image and css resources.

    • Photoshop Design Mockup
    • XHTML / CSS Layout
    • Nested Master Pages
    Check out the site
  • Produced at McMurry

    Implemented custom jQuery form validation with interesting form error styling.

    • Photoshop Design Mockup
    • XHTML / CSS Layout
    • Google Maps API / jQuery / Javascript
    Check out the site
  • Produced at McMurry

    Hospital website built on McMurry's proprietary WebEdge ASP.Net CMS.

    • Photoshop Design Mockup
    • XHTML / CSS Layout
    • Built on In-House CMS
    • Multiple CMS Homepage Content Areas
    Check out the site
  • Produced at McMurry

    One of only a few non-CMS, pure html websites that I worked on Produced at McMurry.

    • Photoshop Design Mockup
    • XHTML / CSS Layout
    • jQuery / Javascript
    Check out the site
  • Produced at McMurry

    This design mockup wasn't used on the site, but I prefer how it looks over the one that was chosen.

    • Photoshop Design Mockup
    • XHTML / CSS Layout
    • Built on In-House CMS
    Check out the site
  • Produced at McMurry

    This hospital added several microsites based on this design. Recent changes they've made leave much to be desired.

    • Photoshop Design Mockup
    • XHTML / CSS Layout
    • Built on In-House CMS
    Check out the site
  • Produced at McMurry

    It was nice to work on a hospital site with a color scheme other than blue and yellow like most of them have.

    • Photoshop Design Mockup
    • XHTML / CSS Layout
    • Built on In-House CMS
    Check out the site
  • Produced at McMurry

    This design spawned many copycat designs from the other hospitals in the HMA corporation.

    • Photoshop Design Mockup
    • XHTML / CSS Layout
    • Built on In-House CMS
    • Flash Animation and Video
    Check out the site
  • Personal Project

    Desktop background based on the movie "Office Space" and my old roommate's coffee mug.

    • 3ds Max + Vray Renderer
    • HDRI Lighting
    • Ambient Occlusion
    • Texturing and Image Compositing in Photoshop
    View on Flickr
  • Personal Project

    Desktop background based on fictional weapons.

    • 3ds Max + Vray Renderer
    • HDRI Lighting and Ambient Occlusion
    • Bitmap and Procedural Bump Maps
    • Texturing and Image Compositing in Photoshop
    View on Flickr
  • Personal Project

    Desktop background based on the Half-Life 2 logo.

    • 3ds Max + Vray Renderer
    • Raytraced Shadows and Reflections
    • Vector Drawing in Photoshop
    View on Flickr
  • Produced at CME Gamelabs

    Modeling the FIEA Academy before it was finished being built. Based on the building blueprints, paint samples, and carpet swatches.

    • 3ds Max + Scanline Renderer
    • Texturing in Photoshop
    View on Flickr
  • Produced in the UCF Digital Media Program

    The first class assignment for Realtime Modeling 2 was to create this model in under 400 polygons. The second assignment was to texture it using UVW coordinates.

    • 3ds Max + Mental Ray Renderer
    • Texturing in Photoshop
    View on Flickr
  • Produced at CME Gamelabs

    Game model asset meant to be used in an Unreal Tournament 2004 game mod. I texturing an existing model.

    • 3ds Max + Mental Ray Renderer
    • Raytraced Shadows and Reflections
    • Texturing in Photoshop
    View on Flickr
  • Personal Project

    Personal project based on images and screenshots.

    • 3ds Max + Scanline Renderer
    View on Flickr
  • Personal Project

    Personal project based on schematics of an air car prototype.

    • 3ds Max + Scanline Renderer
    • Schematic Modeling
    • Subdivision Smoothing
    View on Flickr
  • Produced in the UCF Digital Media Program

    Began as one of the first Realtime Modeling 1 assignments, to create a shark from a box. Took it further to explore texturing before it was discussed in class.

    • 3ds Max + Scanline Renderer
    • Ink and Paint Texture
    View on Flickr